By: Dominic Jones
Star Wars Battlefront Beta goes live in just over a week, meaning fans everywhere will get the chance to try one of the year's most anticipated games. However, the game almost didn't happen (or would have shaped up significantly differently). Patrick Bach, the GM of the studio making the game DICE, revealed in a recent interview with the Official Xbox Magazine that the studio almost passed on Battlefront. Bach cited timing conflicts as the reason for their hesitation, however they ultimately decided this was just too good an opportunity to pass up.
According to Bach,
“Disney came to EA looking for a partner to make games and suggested, ‘Maybe DICE should make a Battlefront game.’ On our side, we had this opportunity, but were fully booked with other work and thought, ‘Argh, we can’t do that!’ But then the heart kicks in, says ‘we will figure it out,’ and we figured it out. Because you can’t say no to a project like that.
You piece it together based on competence, passion, availability – although that’s easier to fix. You need the right people in the right place to do the right ‘thing’. Even though you don’t know what that is yet, you still have an idea of the concept. From that you say, ‘okay, we need this person or that person.’ Then, of course, you have to hire a lot of people; you swap people around. Some people just won’t be interested; other people have been building Battlefield games for ten years and want to try something else. And other people say, ‘I would love to work on Star Wars, but… I don’t work for [DICE].’ So it’s a mix of everything, a very organic process.”
I think most fans are glad that DICE ultimately "made it work" and were able to design the game. The Battlefront Beta will be available from October 8th-12th. The full game hits shelves November 17th.
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